The Student Volunteer Army (SVA) is a youth-led, university- and school-based volunteer initiative in New Zealand, focused on building resilient communities through crisis response and ongoing community support. The organisation mobilises tens of thousands of volunteers to assist communities during and after disasters, while cultivating a culture of service and leadership among young people. Partnerships with organisations and funders amplify SVA’s reach and impact.
Mountainous
Ready.gov provides a comprehensive framework for individual and community preparedness, focusing on four pillars: staying informed, making a plan, building a kit, and getting involved.
The Territori Aperti Disaster Preparedness Toolkit is a dynamic tool that gathers existing experiences and transforms them into useful recommendations and procedures for public bodies and citizens.
RisKIT is an educational game designed for primary schools that combines learning and fun to raise awareness among children about environmental risks and prevention measures. It includes practical exercises such as creating a risk calendar and an emergency kit, while also integrating knowledge of children’s rights in crisis situations. The goal is to develop collaboration and responsibility skills from an early age.
Risk Runner is an interactive video game designed for children aged 9 to 12, which transforms learning about safety into a dynamic and fun experience. Through realistic scenarios – such as floods, forest fires, earthquakes, and environmental crisis – players face challenges and mini-quizzes that teach them how to behave correctly in an emergency. The game combines racing and gamification elements with educational content, promoting awareness, prevention and resilience.
This manual presents the results of the work carried out within the CUIDAR project (Horizon 2020), focused on promoting a disaster resilience culture that actively includes children and adolescents. The manual documents activities conducted in Italy, Spain, Portugal, Greece, and the United Kingdom, showing how young people are not only vulnerable subjects but can also become key actors in disaster prevention, preparedness, and response.
In emergency situations, the rights of children and adolescents risk being violated, ignored, or underestimated due to the need to intervene quickly on aspects related to primary needs. Based on experience gained internationally and in national emergency contexts, Save the Children Italia offers practical recommendations to ensure safety, educational continuity, psychological support, and child participation, emphasizing respect for children’s rights and strengthening community resilience.
This manual represents a practical and concrete support to all operators working in emergency settings in carrying out educational activities with children and adolescents in emergency situations.
Due to its sudden nature, an emergency disrupts and significantly alters the daily life and linearity of educational interventions. It is therefore crucial to restore routine and the psycho-physical well-being of the children involved.
Feel Safe VR Experience is an immersive educational project by Save the Children Italia that uses virtual reality to teach children and adolescents how to respond safely to emergencies. Through interactive simulations of earthquakes, floods, and wildfires, participants develop practical safety skills, resilience, and awareness. The project emphasizes participation, inclusivity, and engagement to foster responsible young citizens.
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