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Lessons learned / Practical Example

An immersive game-based learning experience that teaches disaster risk reduction and climate adaptation through collaborative problem-solving. Participants work together in a three-room installation to solve quizzes and puzzles to make their simulated community more resilient to natural hazards.

Contribution

A free, curriculum-linked first aid teaching toolkit that enables any secondary school teacher across the UK to deliver first aid education to students.

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An annual Italian programme that trains young people each year in disaster risk awareness and civil protection through immersive week-long camps.

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A free, modular resilience guide that equips Red Cross Red Crescent branches and community-based organisations in urban areas to lead practical, low-cost activities that strengthen community preparedness and reduce disaster risk.

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A policy and planning toolkit used by education and disaster risk management actors to assess, reduce, and manage risks affecting learners, educators, and education systems. The solution outlines foundations and pillars for systemic action to protect learners, keep schools open during crises, and build resilience through risk education and inclusive safety management. 

The CSSF aims to:

Contribution

A global educational simulation that challenges players to act as disaster risk managers, tasking them with protecting communities against imminent natural hazards through strategic planning and resource management. In each 10-20 minute session, players navigate one of five scenarios - tsunami, hurricane, wildfire, earthquake, or flood - where they must decide how to spend a limited budget on structural and non-structural measures.

Contribution

A comprehensive national communication initiative designed to provide Romanian citizens with standardized, life-saving behavioral guidelines for seismic events. The initiative utilizes high-visibility video spots, downloadable educational brochures for schools, and interactive digital content to replace common myths with scientifically backed "correct behaviors." By ensuring that every citizen knows how to "drop, cover, and hold on" and avoid dangerous actions like using elevators or running onto stairs, the campaign builds a culture of national seismic resilience.

Contribution

A printable, facilitator-led game that teaches teenagers practical safety behaviours for floods and wildfires through riddles, cooperative mini-games, and a debrief discussion.
The toolkit places participants in a scenario where they have 30 minutes to support a local councillor by identifying “good practices” for protecting people and reducing risk. It is designed for group play (4–6 participants) with an adult activity leader and ends with a structured debrief to consolidate learning.

Contribution

A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.

The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.

Contribution

ReBuS provides a structured methodological framework and operational tools to assess community resilience and to guide strategic planning and public action in the context of crises, emergencies, and systemic change, through a holistic, participatory and multi-level approach.

Solution