A global educational simulation that challenges players to act as disaster risk managers, tasking them with protecting communities against imminent natural hazards through strategic planning and resource management. In each 10-20 minute session, players navigate one of five scenarios - tsunami, hurricane, wildfire, earthquake, or flood - where they must decide how to spend a limited budget on structural and non-structural measures.
Dialogue
Professional emergency services may, at times, be limited in their response capacity and are often forced to focus their efforts on providing only the most essential assistance. Ready2Help is especially beneficial when a large number of people are quickly needed to provide extra support. This includes physical assistance (e.g. filling sandbags, carrying goods), sheltering groups of people, relieving healthcare personnel or providing assistance by making resources available (e.g. places to sleep or means of transport).
A community-based educational board game that helps participants learn about natural hazards, preparedness actions, and response behaviours relevant to island environments. It is supported by a structured facilitator manual to ensure accurate learning outcomes.
The solution aims to increase disaster risk awareness and preparedness through interactive learning, enabling participants to recognise local hazards, understand appropriate preparedness actions, and discuss risk-reducing behaviours relevant to Seychelles island communities.
A board-game-based educational toolkit that helps children understand hazards and disaster risk reduction through interactive gameplay and structured learning activities.
A printable, facilitator-led game that teaches teenagers practical safety behaviours for floods and wildfires through riddles, cooperative mini-games, and a debrief discussion.
The toolkit places participants in a scenario where they have 30 minutes to support a local councillor by identifying “good practices” for protecting people and reducing risk. It is designed for group play (4–6 participants) with an adult activity leader and ends with a structured debrief to consolidate learning.
A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.
The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.
An immersive safety education “experience village” that trains children and seniors to recognise risks and take safer decisions in real-life situations.
The Tokyo Resilience Project is a city-wide preparedness programme that equips residents with practical tools and learning experiences to improve everyday disaster readiness.
In practice, the project operates as a multi-hazard resilience “umbrella”: it strengthens physical protection (e.g., regulating reservoirs and river measures; coastal protection and sea-level-rise readiness; upgrading buildings and lifelines) while also trying to make preparedness “everyday” through accessible products and outreach. Examples of public-facing outputs include:
Aardbevingenwijzer is a long-term educational initiative offering free educational resources and guest lessons to primary schools in Groningen, focusing on earthquake preparedness, emotional coping, and scientific understanding related to earthquakes caused by local gas extraction. It is developed in the Dutch province of Groningen.
The "SMURD Mobile Training Center / Caravan – Be prepared" project is a truck-based mobile classroom providing hands-on first aid and emergency preparedness training to various locations in Romania.
It includes lectures and demonstrations using equipment and simulators, led by IGSU/SMURD staff.
The goal is to increase citizens' ability to respond appropriately when "every second counts," reducing the risks associated with events such as fires, floods, or earthquakes.
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