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Limited External

A free, modular resilience guide that equips Red Cross Red Crescent branches and community-based organisations in urban areas to lead practical, low-cost activities that strengthen community preparedness and reduce disaster risk.

Contribution

The solution provides ready-to-use, scenario-based materials that help organisations simulate cyber incidents and strengthen their response coordination and decision-making capacity. The packages include facilitator guides, scenario narratives, injects, and evaluation tools that enable organisations to conduct structured discussion-based exercises without requiring technical simulation infrastructure. 

Contribution

A community-based educational board game that helps participants learn about natural hazards, preparedness actions, and response behaviours relevant to island environments. It is supported by a structured facilitator manual to ensure accurate learning outcomes.

The solution aims to increase disaster risk awareness and preparedness through interactive learning, enabling participants to recognise local hazards, understand appropriate preparedness actions, and discuss risk-reducing behaviours relevant to Seychelles island communities.

Contribution

A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.

The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.

Contribution

The Fire Kills campaign (UK) aims to reduce deaths and injuries from home fires by promoting prevention, early detection, and escape plans. The focus is on increasing the number and proper placement of smoke detectors (including interconnected ones) and improving safe behaviors at home. It offers practical advice on common risks and what to do in the event of a fire. It focuses on vulnerable groups (elderly, disabled, and hearing-impaired) and provides information on possible local home fire safety visits.

Case

RisKIT is an educational game designed for primary schools that combines learning and fun to raise awareness among children about environmental risks and prevention measures. It includes practical exercises such as creating a risk calendar and an emergency kit, while also integrating knowledge of children’s rights in crisis situations. The goal is to develop collaboration and responsibility skills from an early age.

Solution

The kit consists of four thematic sections:

Solution

This manual represents a practical and concrete support to all operators working in emergency settings in carrying out educational activities with children and adolescents in emergency situations.

Due to its sudden nature, an emergency disrupts and significantly alters the daily life and linearity of educational interventions. It is therefore crucial to restore routine and the psycho-physical well-being of the children involved.

Solution

“Who’s most at risk?” is a tested and freely available educational toolkit consisting of teacher’s notes, pupil activity sheets, character profiles, key-word lists, chance cards and hazard scenario cards. It supports a 15–20 minute role-play in which pupils adopt the identities of people living in different parts of the world and physically move forwards or backwards according to statements about age, income, education, housing, disability, location and access to information or savings.

Solution

The case illustrates how disability-inclusive DRR has been advanced in Vanuatu by shifting from ad-hoc inclusion to more systematic engagement of persons with disabilities and their representative organisations in preparedness, response planning, and community decision-making.

Case