The Fire Kills campaign (UK) aims to reduce deaths and injuries from home fires by promoting prevention, early detection, and escape plans. The focus is on increasing the number and proper placement of smoke detectors (including interconnected ones) and improving safe behaviors at home. It offers practical advice on common risks and what to do in the event of a fire. It focuses on vulnerable groups (elderly, disabled, and hearing-impaired) and provides information on possible local home fire safety visits.
Early Warning
The Regional Tsunami Project is a regional initiative launched in 2017 by UNDP with funding from the Government of Japan to strengthen tsunami preparedness in schools and communities across the Asia-Pacific. The project works with governments and school systems to institutionalize risk education and evacuation drills, improve evacuation planning and routes, and make the drills regular and replicable.
ARC’s CBDP toolkit helps communities turn data on risks, vulnerabilities, and capacities into a practical disaster preparedness and response plan. It was developed in Afghanistan, where poverty, weak infrastructure, and environmental degradation increase the impact of floods, droughts, landslides, and other hazards. The approach is participatory (focus groups, observation, feedback) and involves local structures such as the CDMC/CDC, with actions phased into emergency, short, medium, and long-term. It also integrates environmental aspects and climate projections.
The Territori Aperti Disaster Preparedness Toolkit is a dynamic tool that gathers existing experiences and transforms them into useful recommendations and procedures for public bodies and citizens.
RisKIT is an educational game designed for primary schools that combines learning and fun to raise awareness among children about environmental risks and prevention measures. It includes practical exercises such as creating a risk calendar and an emergency kit, while also integrating knowledge of children’s rights in crisis situations. The goal is to develop collaboration and responsibility skills from an early age.
Risk Runner is an interactive video game designed for children aged 9 to 12, which transforms learning about safety into a dynamic and fun experience. Through realistic scenarios – such as floods, forest fires, earthquakes, and environmental crisis – players face challenges and mini-quizzes that teach them how to behave correctly in an emergency. The game combines racing and gamification elements with educational content, promoting awareness, prevention and resilience.
This guide provides practical strategies for engaging children as active participants in disaster risk reduction. It frames children not merely as vulnerable groups but as agents capable of contributing ideas, identifying risks, and supporting community preparedness. Through participatory methods, case studies, and hands-on activities, the guide demonstrates how children can be meaningfully involved in planning, prevention, and resilience-building at the community level.
In emergency situations, the rights of children and adolescents risk being violated, ignored, or underestimated due to the need to intervene quickly on aspects related to primary needs. Based on experience gained internationally and in national emergency contexts, Save the Children Italia offers practical recommendations to ensure safety, educational continuity, psychological support, and child participation, emphasizing respect for children’s rights and strengthening community resilience.
The Ritorno Com’E.Ro. project was launched by Save the Children Italia in response to the devastating floods that struck Emilia-Romagna in May 2023. Its primary aim was to restore educational continuity for children and adolescents affected by the disaster, while fostering resilience and awareness of risk prevention within the school community. The initiative ran from November 2023 to May 2024 and involved 54 classes across five schools, reaching more than 1,100 students.
Feel Safe VR Experience is an immersive educational project by Save the Children Italia that uses virtual reality to teach children and adolescents how to respond safely to emergencies. Through interactive simulations of earthquakes, floods, and wildfires, participants develop practical safety skills, resilience, and awareness. The project emphasizes participation, inclusivity, and engagement to foster responsible young citizens.
Pagination
- Previous page
- Page 5
- Next page