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Self-Sustaining Resilience Approach

Safecast designs and deploys open hardware and software tools that enable citizens and experts to collect, share and access high-quality environmental data. Originating from a post-disaster information gap, Safecast promotes transparency, public trust and evidence-based decision-making through open data and community-driven monitoring.

Solution

RiskMap is an open, transparent, web-based platform that collects verified, real-time disaster reports from citizens via social media/chatbots and visualizes them on an interactive map.
Residents report hazards (e.g., flood location/depth, road closures, storm damage) and the map helps communities avoid danger and navigate to safety.
Emergency managers can use the same data stream (and, in some deployments, a dedicated dashboard) to support situational awareness and response planning.

Solution

Ready.gov provides a comprehensive framework for individual and community preparedness, focusing on four pillars: staying informed, making a plan, building a kit, and getting involved.

Contribution

The kit consists of four thematic sections:

Solution

Risk Runner is an interactive video game designed for children aged 9 to 12, which transforms learning about safety into a dynamic and fun experience. Through realistic scenarios – such as floods, forest fires, earthquakes, and environmental crisis – players face challenges and mini-quizzes that teach them how to behave correctly in an emergency. The game combines racing and gamification elements with educational content, promoting awareness, prevention and resilience.

Solution

This guide provides practical strategies for engaging children as active participants in disaster risk reduction. It frames children not merely as vulnerable groups but as agents capable of contributing ideas, identifying risks, and supporting community preparedness. Through participatory methods, case studies, and hands-on activities, the guide demonstrates how children can be meaningfully involved in planning, prevention, and resilience-building at the community level.

Solution

The project consists of three structured workshops: Explore (building awareness of risk and resilience through storytelling and games), Experience (role-playing emergency scenarios to practice safe behaviors), and Participate (hands-on engagement via VR or the dynamic team game “Corri il Rischio”). The initiative equips children with practical skills for emergency preparedness and fosters collaboration, decision-making, and climate crisis awareness, positioning Feel Safe as a pioneering model for integrating technology and education in resilience-building.

Case

“Who’s most at risk?” is a tested and freely available educational toolkit consisting of teacher’s notes, pupil activity sheets, character profiles, key-word lists, chance cards and hazard scenario cards. It supports a 15–20 minute role-play in which pupils adopt the identities of people living in different parts of the world and physically move forwards or backwards according to statements about age, income, education, housing, disability, location and access to information or savings.

Solution

The toolkit is aimed at school disaster management, risk prevention, and community awareness. It contains three integrated parts, which are a Participatory School Disaster Management handbook, a school disaster management plan form templates for school use and annual review, and student & community participatory activities.
It is designed to be updated over time (ring-binder approach) and adapted to different contexts.

Solution

Safecast designs and deploys open hardware and software tools that enable citizens and experts to collect, share and access high-quality environmental data. Originating from a post-disaster information gap, Safecast promotes transparency, public trust and evidence-based decision-making through open data and community-driven monitoring.

Contribution