A comprehensive fire prevention toolkit and guidance system designed to help residents identify and mitigate fire risks within their homes. The solution integrates a physical/digital guide with the "Home Fire Safety Checker," an online tool that categorizes household risk levels. Based on the results, the system offers tailored advice or triggers a professional home fire safety visit from local fire crews. It covers a wide range of hazards, including lithium battery safety, electrical maintenance, and specialized escape protocols for high-rise buildings.
Understanding
A community-based educational board game that helps participants learn about natural hazards, preparedness actions, and response behaviours relevant to island environments. It is supported by a structured facilitator manual to ensure accurate learning outcomes.
The solution aims to increase disaster risk awareness and preparedness through interactive learning, enabling participants to recognise local hazards, understand appropriate preparedness actions, and discuss risk-reducing behaviours relevant to Seychelles island communities.
A board-game-based educational toolkit that helps children understand hazards and disaster risk reduction through interactive gameplay and structured learning activities.
A printable, facilitator-led game that teaches teenagers practical safety behaviours for floods and wildfires through riddles, cooperative mini-games, and a debrief discussion.
The toolkit places participants in a scenario where they have 30 minutes to support a local councillor by identifying “good practices” for protecting people and reducing risk. It is designed for group play (4–6 participants) with an adult activity leader and ends with a structured debrief to consolidate learning.
A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.
The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.
A primary-school preparedness programme that teaches children what to do in emergencies through interactive lessons and an online game.
Developed by the National Crisis Centre, the programme consists of downloadable interactive teaching kits structured in three levels (aligned with primary education learning objectives), parent brochures to extend learning at home, and a web-based game (“BE-Ready”) that lets pupils practice choices under time pressure in simulated emergencies.
An immersive game-based learning experience that teaches disaster risk reduction and climate adaptation through collaborative problem-solving. Participants work together in a three-room installation to solve quizzes and puzzles to make their simulated community more resilient to natural hazards.
An immersive safety education “experience village” that trains children and seniors to recognise risks and take safer decisions in real-life situations.
This handbook is a practical tool designed to help educators in Malta teach children and adolescents about disaster preparedness—especially earthquakes—through engaging, inclusive, and age-appropriate activities. Based on the Feel Safe methodology developed by Save the Children Italy, it offers a structured learning pathway (Explore–Experience–Participate), ready-to-use exercises, and guidance on addressing both the technical and emotional dimensions of emergencies.
A national preparedness campaign that gives the public clear, practical steps to prepare for disasters and emergencies.
Ready.gov offers all-hazards and hazard-specific guidance - plans, supply kits, alerts and warnings, and recovery actions, with dedicated sections for Ready Kids and Ready Business that tailor preparedness actions to schools/families and the private sector.
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