The solution provides ready-to-use, scenario-based materials that help organisations simulate cyber incidents and strengthen their response coordination and decision-making capacity. The packages include facilitator guides, scenario narratives, injects, and evaluation tools that enable organisations to conduct structured discussion-based exercises without requiring technical simulation infrastructure.
Structured Framework
A community-based educational board game that helps participants learn about natural hazards, preparedness actions, and response behaviours relevant to island environments. It is supported by a structured facilitator manual to ensure accurate learning outcomes.
The solution aims to increase disaster risk awareness and preparedness through interactive learning, enabling participants to recognise local hazards, understand appropriate preparedness actions, and discuss risk-reducing behaviours relevant to Seychelles island communities.
A board-game-based educational toolkit that helps children understand hazards and disaster risk reduction through interactive gameplay and structured learning activities.
A printable, facilitator-led game that teaches teenagers practical safety behaviours for floods and wildfires through riddles, cooperative mini-games, and a debrief discussion.
The toolkit places participants in a scenario where they have 30 minutes to support a local councillor by identifying “good practices” for protecting people and reducing risk. It is designed for group play (4–6 participants) with an adult activity leader and ends with a structured debrief to consolidate learning.
A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.
The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.
An immersive safety education “experience village” that trains children and seniors to recognise risks and take safer decisions in real-life situations.
A modular fire safety education programme for secondary schools that helps teachers build students’ practical knowledge and safer behaviour.
BFireSafe@School provides structured learning content (units/modules) supported by digital components (e-learning/LMS), enabling schools to integrate fire safety into classroom delivery in a consistent and repeatable way. It was developed through a multi-country consortium and is made available in multiple languages to support transferability across education systems.
A national preparedness campaign that gives the public clear, practical steps to prepare for disasters and emergencies.
Ready.gov offers all-hazards and hazard-specific guidance - plans, supply kits, alerts and warnings, and recovery actions, with dedicated sections for Ready Kids and Ready Business that tailor preparedness actions to schools/families and the private sector.
A community training programme that turns residents into organised, trained volunteers who can support emergency response and recovery in their neighbourhoods.
A short video series that teaches kindergarten-age children fire safety through a puppet character and simple, memorable stories.
The episodes explain practical fire prevention and safe behaviour in a child-friendly way and introduce the role of firefighters, fire station equipment, and what happens during an emergency. The series is published online so educators and families can use it repeatedly in classrooms or at home.
Pagination
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