A comprehensive digital solution that equips residents and visitors of Estonia with standardized, actionable instructions to prepare for and respond to a wide array of crises, from natural disasters to cyber-attacks. The platform features an interactive household supply checklist, first-aid instructions, and survival guidelines tailored to the Estonian context. Its mobile application is designed to function entirely offline once downloaded, ensuring that citizens have uninterrupted access to life-saving information even during severe power or telecommunications outages.
Decentralised
A digital platform and citizen network designed to mobilize local mutual aid and risk awareness through a "Citizen Volunteer" model before, during, and after disasters.
A comprehensive fire prevention toolkit and guidance system designed to help residents identify and mitigate fire risks within their homes. The solution integrates a physical/digital guide with the "Home Fire Safety Checker," an online tool that categorizes household risk levels. Based on the results, the system offers tailored advice or triggers a professional home fire safety visit from local fire crews. It covers a wide range of hazards, including lithium battery safety, electrical maintenance, and specialized escape protocols for high-rise buildings.
The solution provides ready-to-use, scenario-based materials that help organisations simulate cyber incidents and strengthen their response coordination and decision-making capacity. The packages include facilitator guides, scenario narratives, injects, and evaluation tools that enable organisations to conduct structured discussion-based exercises without requiring technical simulation infrastructure.
A community-based educational board game that helps participants learn about natural hazards, preparedness actions, and response behaviours relevant to island environments. It is supported by a structured facilitator manual to ensure accurate learning outcomes.
The solution aims to increase disaster risk awareness and preparedness through interactive learning, enabling participants to recognise local hazards, understand appropriate preparedness actions, and discuss risk-reducing behaviours relevant to Seychelles island communities.
A board-game-based educational toolkit that helps children understand hazards and disaster risk reduction through interactive gameplay and structured learning activities.
A printable, facilitator-led game that teaches teenagers practical safety behaviours for floods and wildfires through riddles, cooperative mini-games, and a debrief discussion.
The toolkit places participants in a scenario where they have 30 minutes to support a local councillor by identifying “good practices” for protecting people and reducing risk. It is designed for group play (4–6 participants) with an adult activity leader and ends with a structured debrief to consolidate learning.
A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.
The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.
An immersive game-based learning experience that teaches disaster risk reduction and climate adaptation through collaborative problem-solving. Participants work together in a three-room installation to solve quizzes and puzzles to make their simulated community more resilient to natural hazards.
A modular fire safety education programme for secondary schools that helps teachers build students’ practical knowledge and safer behaviour.
BFireSafe@School provides structured learning content (units/modules) supported by digital components (e-learning/LMS), enabling schools to integrate fire safety into classroom delivery in a consistent and repeatable way. It was developed through a multi-country consortium and is made available in multiple languages to support transferability across education systems.
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