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A printable, facilitator-led game that teaches teenagers practical safety behaviours for floods and wildfires through riddles, cooperative mini-games, and a debrief discussion.
The toolkit places participants in a scenario where they have 30 minutes to support a local councillor by identifying “good practices” for protecting people and reducing risk. It is designed for group play (4–6 participants) with an adult activity leader and ends with a structured debrief to consolidate learning.

Solution

A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.

The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.

Solution

A primary-school preparedness programme that teaches children what to do in emergencies through interactive lessons and an online game.
Developed by the National Crisis Centre, the programme consists of downloadable interactive teaching kits structured in three levels (aligned with primary education learning objectives), parent brochures to extend learning at home, and a web-based game (“BE-Ready”) that lets pupils practice choices under time pressure in simulated emergencies.

Case

An immersive game-based learning experience that teaches disaster risk reduction and climate adaptation through collaborative problem-solving. Participants work together in a three-room installation to solve quizzes and puzzles to make their simulated community more resilient to natural hazards.

Contribution

A modular fire safety education programme for secondary schools that helps teachers build students’ practical knowledge and safer behaviour.
BFireSafe@School provides structured learning content (units/modules) supported by digital components (e-learning/LMS), enabling schools to integrate fire safety into classroom delivery in a consistent and repeatable way. It was developed through a multi-country consortium and is made available in multiple languages to support transferability across education systems.

Case

A national preparedness campaign that gives the public clear, practical steps to prepare for disasters and emergencies.

Ready.gov offers all-hazards and hazard-specific guidance - plans, supply kits, alerts and warnings, and recovery actions, with dedicated sections for Ready Kids and Ready Business that tailor preparedness actions to schools/families and the private sector.

Case

A short video series that teaches kindergarten-age children fire safety through a puppet character and simple, memorable stories.
The episodes explain practical fire prevention and safe behaviour in a child-friendly way and introduce the role of firefighters, fire station equipment, and what happens during an emergency. The series is published online so educators and families can use it repeatedly in classrooms or at home.

Case

A practical household preparedness guide that helps people manage the first 72 hours of an emergency when essential services may be disrupted. 

Solution

The Disaster Recovery Toolkit for Local Government is a modular guide that helps local authorities prepare for, manage, and sustain disaster recovery across the full recovery timeline.

Solution

The Tokyo Resilience Project is a city-wide preparedness programme that equips residents with practical tools and learning experiences to improve everyday disaster readiness.

In practice, the project operates as a multi-hazard resilience “umbrella”: it strengthens physical protection (e.g., regulating reservoirs and river measures; coastal protection and sea-level-rise readiness; upgrading buildings and lifelines) while also trying to make preparedness “everyday” through accessible products and outreach. Examples of public-facing outputs include:

Case