This solution is an institutional textbook designed to provide school teachers with a structured framework for teaching civil protection as part of the compulsory Civic Education course. It offers detailed modules covering the history of the National Civil Protection Service, the scientific basis of diverse hazards, and practical self-protection measures. The textbook serves as an official reference to foster a culture of prevention and community resilience from an early age.
Multi Hazard
A community-based educational board game that helps participants learn about natural hazards, preparedness actions, and response behaviours relevant to island environments. It is supported by a structured facilitator manual to ensure accurate learning outcomes.
The solution aims to increase disaster risk awareness and preparedness through interactive learning, enabling participants to recognise local hazards, understand appropriate preparedness actions, and discuss risk-reducing behaviours relevant to Seychelles island communities.
A board-game-based educational toolkit that helps children understand hazards and disaster risk reduction through interactive gameplay and structured learning activities.
A free, evidence-based educational card game that teaches children aged 6–12 how to prepare for and respond to natural hazards through play.
The resource is intended for classrooms, families, and community/youth groups and is supported by printable game cards, educator support sheets, and short “how to play” videos. The game and support materials were developed using evidence and co-design input from resilience professionals, emergency responders, and education experts, and were play-tested with end users.
A primary-school preparedness programme that teaches children what to do in emergencies through interactive lessons and an online game.
Developed by the National Crisis Centre, the programme consists of downloadable interactive teaching kits structured in three levels (aligned with primary education learning objectives), parent brochures to extend learning at home, and a web-based game (“BE-Ready”) that lets pupils practice choices under time pressure in simulated emergencies.
An immersive game-based learning experience that teaches disaster risk reduction and climate adaptation through collaborative problem-solving. Participants work together in a three-room installation to solve quizzes and puzzles to make their simulated community more resilient to natural hazards.
An immersive safety education “experience village” that trains children and seniors to recognise risks and take safer decisions in real-life situations.
A national preparedness campaign that gives the public clear, practical steps to prepare for disasters and emergencies.
Ready.gov offers all-hazards and hazard-specific guidance - plans, supply kits, alerts and warnings, and recovery actions, with dedicated sections for Ready Kids and Ready Business that tailor preparedness actions to schools/families and the private sector.
A community training programme that turns residents into organised, trained volunteers who can support emergency response and recovery in their neighbourhoods.
A practical household preparedness guide that helps people manage the first 72 hours of an emergency when essential services may be disrupted.
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