Risk Runner is an interactive video game designed for children aged 9 to 12, which transforms learning about safety into a dynamic and fun experience. Through realistic scenarios – such as floods, forest fires, earthquakes, and environmental crisis – players face challenges and mini-quizzes that teach them how to behave correctly in an emergency. The game combines racing and gamification elements with educational content, promoting awareness, prevention and resilience.
50.000 - 200.000
The Ritorno Com’E.Ro. project was launched by Save the Children Italia in response to the devastating floods that struck Emilia-Romagna in May 2023. Its primary aim was to restore educational continuity for children and adolescents affected by the disaster, while fostering resilience and awareness of risk prevention within the school community. The initiative ran from November 2023 to May 2024 and involved 54 classes across five schools, reaching more than 1,100 students.
The project consists of three structured workshops: Explore (building awareness of risk and resilience through storytelling and games), Experience (role-playing emergency scenarios to practice safe behaviors), and Participate (hands-on engagement via VR or the dynamic team game “Corri il Rischio”). The initiative equips children with practical skills for emergency preparedness and fosters collaboration, decision-making, and climate crisis awareness, positioning Feel Safe as a pioneering model for integrating technology and education in resilience-building.
“Who’s most at risk?” is a tested and freely available educational toolkit consisting of teacher’s notes, pupil activity sheets, character profiles, key-word lists, chance cards and hazard scenario cards. It supports a 15–20 minute role-play in which pupils adopt the identities of people living in different parts of the world and physically move forwards or backwards according to statements about age, income, education, housing, disability, location and access to information or savings.
The toolkit is aimed at school disaster management, risk prevention, and community awareness. It contains three integrated parts, which are a Participatory School Disaster Management handbook, a school disaster management plan form templates for school use and annual review, and student & community participatory activities.
It is designed to be updated over time (ring-binder approach) and adapted to different contexts.
The case illustrates how disability-inclusive DRR has been advanced in Vanuatu by shifting from ad-hoc inclusion to more systematic engagement of persons with disabilities and their representative organisations in preparedness, response planning, and community decision-making.
COPE Disaster Champions provides free illustrated children’s books, educational jingles and a digital platform to teach disaster preparedness and risk awareness. Through storytelling, visuals and simple action-oriented messages, the initiative empowers children to understand risks and adopt safe behaviours before, during and after disasters.
MAG-DER coordinates a standardised neighbourhood disaster volunteer model built on a 36-hour training programme (theory and fieldwork), volunteer team organisation, and “Neighbourhood Disaster Support Centers” (equipment containers) linked via radio to provincial crisis structures, with volunteer-led maintenance and periodic checks.
Safecast designs and deploys open hardware and software tools that enable citizens and experts to collect, share and access high-quality environmental data. Originating from a post-disaster information gap, Safecast promotes transparency, public trust and evidence-based decision-making through open data and community-driven monitoring.
EDURES provides a comprehensive conceptual and operational toolkit for assessing, planning and strengthening the resilience of educational ecosystems, enabling education authorities and stakeholders to prepare for, respond to and adapt to crises while ensuring continuity, accessibility and democratic values in education.
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