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Tools

RisKIT is an educational game designed for primary schools that combines learning and fun to raise awareness among children about environmental risks and prevention measures. It includes practical exercises such as creating a risk calendar and an emergency kit, while also integrating knowledge of children’s rights in crisis situations. The goal is to develop collaboration and responsibility skills from an early age.

Solution

The kit consists of four thematic sections:

Solution

Risk Runner is an interactive video game designed for children aged 9 to 12, which transforms learning about safety into a dynamic and fun experience. Through realistic scenarios – such as floods, forest fires, earthquakes, and environmental crisis – players face challenges and mini-quizzes that teach them how to behave correctly in an emergency. The game combines racing and gamification elements with educational content, promoting awareness, prevention and resilience.

Solution

This guide provides practical strategies for engaging children as active participants in disaster risk reduction. It frames children not merely as vulnerable groups but as agents capable of contributing ideas, identifying risks, and supporting community preparedness. Through participatory methods, case studies, and hands-on activities, the guide demonstrates how children can be meaningfully involved in planning, prevention, and resilience-building at the community level.

Solution

Feel Safe VR Experience is an immersive educational project by Save the Children Italia that uses virtual reality to teach children and adolescents how to respond safely to emergencies. Through interactive simulations of earthquakes, floods, and wildfires, participants develop practical safety skills, resilience, and awareness. The project emphasizes participation, inclusivity, and engagement to foster responsible young citizens.

Solution

“Who’s most at risk?” is a tested and freely available educational toolkit consisting of teacher’s notes, pupil activity sheets, character profiles, key-word lists, chance cards and hazard scenario cards. It supports a 15–20 minute role-play in which pupils adopt the identities of people living in different parts of the world and physically move forwards or backwards according to statements about age, income, education, housing, disability, location and access to information or savings.

Solution

The toolkit is aimed at school disaster management, risk prevention, and community awareness. It contains three integrated parts, which are a Participatory School Disaster Management handbook, a school disaster management plan form templates for school use and annual review, and student & community participatory activities.
It is designed to be updated over time (ring-binder approach) and adapted to different contexts.

Solution

The CBDRR approach developed by Solidarités International is a participatory methodology that places affected communities at the centre of disaster risk analysis, planning, and action. It combines local knowledge with technical expertise to identify hazards, vulnerabilities, and capacities, and translates this shared analysis into concrete preparedness, mitigation, and response measures implemented at community level.

Solution

The case illustrates how disability-inclusive DRR has been advanced in Vanuatu by shifting from ad-hoc inclusion to more systematic engagement of persons with disabilities and their representative organisations in preparedness, response planning, and community decision-making.

Case

COPE Disaster Champions provides free illustrated children’s books, educational jingles and a digital platform to teach disaster preparedness and risk awareness. Through storytelling, visuals and simple action-oriented messages, the initiative empowers children to understand risks and adopt safe behaviours before, during and after disasters.

Contribution