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Earthquakes

this is the description for earthquake terms of disaster type taxonomy

A community-based educational board game that helps participants learn about natural hazards, preparedness actions, and response behaviours relevant to island environments. It is supported by a structured facilitator manual to ensure accurate learning outcomes.

The solution aims to increase disaster risk awareness and preparedness through interactive learning, enabling participants to recognise local hazards, understand appropriate preparedness actions, and discuss risk-reducing behaviours relevant to Seychelles island communities.

Solution

A board-game-based educational toolkit that helps children understand hazards and disaster risk reduction through interactive gameplay and structured learning activities.

Solution

A primary-school preparedness programme that teaches children what to do in emergencies through interactive lessons and an online game.
Developed by the National Crisis Centre, the programme consists of downloadable interactive teaching kits structured in three levels (aligned with primary education learning objectives), parent brochures to extend learning at home, and a web-based game (“BE-Ready”) that lets pupils practice choices under time pressure in simulated emergencies.

Case

This handbook is a practical tool designed to help educators in Malta teach children and adolescents about disaster preparedness—especially earthquakes—through engaging, inclusive, and age-appropriate activities. Based on the Feel Safe methodology developed by Save the Children Italy, it offers a structured learning pathway (Explore–Experience–Participate), ready-to-use exercises, and guidance on addressing both the technical and emotional dimensions of emergencies.

Solution

A national preparedness campaign that gives the public clear, practical steps to prepare for disasters and emergencies.

Ready.gov offers all-hazards and hazard-specific guidance - plans, supply kits, alerts and warnings, and recovery actions, with dedicated sections for Ready Kids and Ready Business that tailor preparedness actions to schools/families and the private sector.

Case

A practical household preparedness guide that helps people manage the first 72 hours of an emergency when essential services may be disrupted. 

Solution

The Tokyo Resilience Project is a city-wide preparedness programme that equips residents with practical tools and learning experiences to improve everyday disaster readiness.

In practice, the project operates as a multi-hazard resilience “umbrella”: it strengthens physical protection (e.g., regulating reservoirs and river measures; coastal protection and sea-level-rise readiness; upgrading buildings and lifelines) while also trying to make preparedness “everyday” through accessible products and outreach. Examples of public-facing outputs include:

Case

An annual Italian programme that trains young people each year in disaster risk awareness and civil protection through immersive week-long camps.

Contribution

A policy and planning toolkit used by education and disaster risk management actors to assess, reduce, and manage risks affecting learners, educators, and education systems. The solution outlines foundations and pillars for systemic action to protect learners, keep schools open during crises, and build resilience through risk education and inclusive safety management. 

The CSSF aims to:

Contribution

A global educational simulation that challenges players to act as disaster risk managers, tasking them with protecting communities against imminent natural hazards through strategic planning and resource management. In each 10-20 minute session, players navigate one of five scenarios - tsunami, hurricane, wildfire, earthquake, or flood - where they must decide how to spend a limited budget on structural and non-structural measures.

Contribution